This decompiler doesn’t work with the latest GMS version. The project is on hiatus — check out Altar.NET instead. A (non-YYC) GameMaker Studio decompiler in F#. Installation and Usage. Retrieve the data.win file from your game's.exe. Compile this project with Visual Studio 2013 or later, and run it as GMSD.exe [-f] data.win. Game Maker Studio download programming grants the client to create diversions. This awesome device is a manual for altering the amusement which client dependably needs to play in record time. The client has the adaptability to create 2D and 3D amusements.
If you are a game developer using the YoyoGames Game Maker tool you might be interested in protecting your games against mischievous people who wants to selfishly steal your game’s resources which apparently took you months to prepare or the programming codes that almost drove you into insanity. No matter what kind of game you made, no matter if it is inferior to other games, whether commercial or freeware, you always have the right to decide whether you want protect your games… provided, if all resources has been created solely by you, by your development team members, or by some other fellow you come to terms with creating resources for you.
The most feared piece of program by the developers around the GM community in the last 4 years is the so-called “GM decompiler”, If you’re not familiar with the word decompiler, well it is some program that is used to somewhat reverse the compiling process (compiling; which turns your game from a source file into an executable file). In other words, it turns an unprotected software back into its editable state, by doing so you can have access to everything as to how the game is made up, you can have access to every resources that the game used like programming scripts, sprites, images, background, sounds, music, etc. This means you can modify the game and make something new from it, but if the decompiled game is not made by you then you are considered doing something wrong, you are considered stealing someone’s work. Actually the creator of the GM decompiler stated that he intentionally made the program so anyone who unfortunately lost their lost the editable file of their game can use the decompiler to bring their games back into their editable state. But the program is powerful enough and can easily be abused to steal someone’s work.
Fortunately for those who are consciously obsessed about protecting their games against decompilers, well, GM decompilers are those kinds of program that needs to chase the most updated version of Game Maker itself… since every updates of GM contain some type of security enough for the decompiler creators to spend some more time to reverse engineer it. Now that Game Maker have accelerated its updates every year and applying some security efforts then GM decompilers will be hard to come by these days.
Another hacking tool that can be used to extract resources from your editable game files are what they called Memory Editors. These programs can access the memory in which your GM game stores temporary data which is its primary use (Allows for cheating in the game by for example freezing the value of your health bar in the game), basically GM games also stores in memory the scripts it uses, this is a very potential security hole as scripts can be modified, this means, you can reprogram the script and run it in the game, as a hacker you can conjure and command the game, you can do what you want, for example let the game executable extracts all its resources inside it.
Now let’s see these available tools we can use to protect our GM games today…
The Anti-Decompiler
Ok, so how about those games made in previous versions of Game Maker? Fortunately, there is this Anti-Decompiler program which basically blocks the access of the notorious decompiler to the Game Maker executable files. It works by encrypting the game data using random keys (Also has an extremely small decryption time), moves game data to a random position, overwrites all version info with random data, integrates itself into the game EXE – doesn’t extract any DLLs, doesn’t save any temporary files. I used this on some of my GM programs on it does works to confuse the Decompiler effectively, making the decompiler completely unusable. Unfortunately, Anti-decompiler does not perfectly work with the most updated versions of Game Maker. For more details about Anti-Decompiler for GM please click here.
The GM Obfuscator
Apart from the Anti-decompiler, there is another program available to further strengthen your game file security. I introduce you the GM Obfuscator made by Schreib of the Game Maker Community. So what does obfuscation do? Obfuscation means the darkening or obscuring the sight of something, in other words, it is something applied to confuse someone trying to read the intended meaning of something, it tries to conceal the correct message rendering it unreadable. Now, there is a GM Obfuscator which works to take a Game Maker editable file (.gm5, .gm6, .gmk, .gm81) and spit out a new source with the code, resources and variables completely unreadable and in-understandable. Even sprites and backgrounds resources are obfuscated which is a great feature. One thing to note though is that this program does not protect your game against decompilers… although it doesn’t matter anyway, if people decompiled your game they will just end up getting an enigmatic version of your game’s editable file, it will gonna take a more experienced hacker to de-obfuscate it. For more information about GM Obfuscator please click here.
The Script Hider
Script Hider is an extension module (.dll) which you can use like a plugin in your GM games. You can try this one if you want your game to have some security against memory editors, which means you can avoid cheaters and resource thiefs. I haven’t tried this one personally, but I think it’s worth a try. Made by 39ster who brought the famous 39dll. To read more specific details about the Script Hider please click here.
Commercial Software Protection Systems
If you are really investing from your games to make money for you, these can also mean you are far more serious about the anti-piracy and anti-cracking of your games. The more popular your game is the more potential hackers it can attract… in that case, you might need to invest on protecting your game software. There are several commercial software protection in the market but these 4 are the ones on the list.
- Armadillo Software Protection : A powerful software protection system. It wraps around your program like an armored shell, defending your work from pirates and program crackers with state-of-the-art encryption, data compression, and other security features. It allows you to design and add a complete software protection andregistration-key system to your existing programs in five minutes or less, with no changes to your program’s code! And it works with any language that produces a 32-bit Windows EXE file.
- Themida ® : Advanced Windows software protection system, developed for software developers who wish to protect their applications against advanced reverse engineering and software cracking.
- Obsidium Software Protection System : Obsidium is a feature-rich software protection and licensing system that was designed as an affordable and easy to implement, yet reliable and non-invasive way to protect your 32- and 64-bit Windows software applications and games from reverse engineering, unauthorized modifications (“cracking”) and redistribution (“software piracy”) while providing a secure and flexible licensing/registration system.
- EXECryptor : is a software protection system for protect programs from reverse engineering, analysis, modifications and cracking. EXECryptor has powerful anticrack, antidebug, antitrace and import code protection features for stop the latest cracking software. and crackers issues.
- eXPressor: Software Protection System and PE Compressor used as a compressor this tool can compress EXE files to half their normal size. Once compressed, the files execute just like normal. As a protector It is designed to protect applications against crackers; also can help developers in creation of uncrackable registration keys, and implementation of trial version for protected software.
(Redirected from GameMaker: Studio)
Original author(s) | Mark Overmars |
---|---|
Developer(s) | YoYo Games |
Initial release | 15 November 1999; 19 years ago |
Stable release | |
Written in | C++ (Runtime), C# (IDE) |
Operating system | Microsoft Windows macOS |
Available in | English, French, Spanish, German |
Type | Game creation system |
License | Proprietary |
Website | https://yoyogames.com |
GameMaker Studio (formerly Animo until 1999, Game Maker until 2011, GameMaker until 2012, and GameMaker: Studio until 2017) is a cross-platformgame engine developed by YoYo Games.
GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the drag and drop features. GameMaker was originally designed to allow novice computer programmers to be able to make computer games without much programming knowledge by use of these actions. Recent versions of software also focus on appealing to advanced developers.[1]
- 1Overview
Overview
GameMaker is primarily intended for making games with 2D graphics, allowing out-of-box use of raster graphics, vector graphics (via SWF),[2] and 2D skeletal animations (via Esoteric Software's Spine)[3][4] along with a large standard library for drawing graphics and 2D primitives.[5] While the software allows for limited use of 3D graphics, this is in form of vertex buffer[6] and matrix functions, and as such not intended for novice users.
The engine uses Direct3D on Windows, UWP, and Xbox One; OpenGL on macOS and Linux; OpenGL ES on Android and iOS, WebGL or 2d canvas on HTML5, and proprietary APIs on consoles.
The engine's primary element is an IDE with built-in editors for raster graphics, level design, scripting, paths, and shaders (GLSL or HLSL).[7] Additional functionality can be implemented in software's scripting language or platform-specific native extensions.[8] In GameMaker Studio 2, you can choose whether to export the game as an NSIS installer, or a .zip file containing the game, the data.win file, and any files added under the 'Included Files' tab in the editor.[9]
Supported platforms
GameMaker supports building for Microsoft Windows, macOS, Ubuntu, HTML5, Android, iOS, Amazon Fire TV, Android TV, Microsoft UWP, PlayStation 4, and Xbox One;[10][11][12] support for the Nintendo Switch was announced in March 2018, with Undertale to be the first such title to be brought to the Switch.[13]
In past, GameMaker supported building for Windows Phone (deprecated in favor of UWP), Tizen, PlayStation 3, and PlayStation Vita (not supported in GMS2 'largely for business reasons').[14]
Game Maker Studio 1.4 Decompiler
PlayStation Portable support was demonstrated in May 2010,[15] but never made publicly available (with only a small selection of titles using it).[16]
Raspberry Pi support was demonstrated in February 2016,[17] but as of May 2018 not released.
Between 2007 and 2011, YoYo Games maintained a custom web player plugin for GameMaker games[18] before releasing it as open-source mid-2011[19] and finally deprecating in favor of HTML5 export.
Drag and Drop
Drag and Drop (DnD) is GameMaker's visual scripting tool.
DnD allows developers to perform common tasks (like instantiating objects, calling functions, or working with files and data structures) without having to write a single line of code. It remains to be largely aimed at novice users.[20]
While historically DnD remained fairly limited in what can be comfortably done with it,[21][22] GameMaker Studio 2 had seen an overhaul to the system, allowing more tasks to be done with DnD, and having it translate directly to code[23] (with an in-IDE preview for users interested in migrating to code).
GameMaker Language
GameMaker Language is GameMaker's scripting language. It is an imperative, dynamically typed language commonly likened to JavaScript and C-like languages.[24][25][26]
The language's default mode of operation on native platforms is via a stack machine; it can also be source-to-source compiled to C++ via LLVM for higher performance.[27] On HTML5, GML is source-to-source compiled to JavaScript with optimizations and minification applied in non-debug builds.[28] Droidvpn premium account hack apk games.
History
GameMaker was originally developed by Mark Overmars. The program was first released on 15 November 1999 under the name of Animo (at the time, it was just a graphics tool with limited visual scripting capabilities).[29] The first versions of the program were being developed in Delphi.[30]
Subsequent releases seen the name changed to Game Maker and software moving towards more general-purpose 2d game development.
Versions 5.0 and below have been freeware; version 5.1 introduced an optional registration fee; version 5.3 (January 2004) introduced a number of new features for registered users, including particle systems, networking, and possibility to extend games using DLLs.[31]
Version 6.0 (October 2004) introduced limited functionality for use of 3D graphics, as well as migrating the runtime's drawing pipeline from VCL to DirectX.[32]
Growing public interest led Overmars to seek help in expanding the program, which led to partnership with YoYo Games in 2007.[33] From this point onward, development was handled by YoYo Games while Overmars retained a position as one of company's directors.[34] Version 7.0 was the first to emerge under this partnership.
The first macOS compatible version of program was released in 2009,[35] allowing games to be made for two operating systems with minimal changes.
Game Maker Studio 2
Version 8.1 (April 2011) sees the name changed to GameMaker (lacking a space) to avoid any confusion[36] with the 1991 software Game-Maker. This version also had the runtime rewritten in C++ to address performance concerns[37] with previous versions.
September 2011 sees the initial release of 'GameMaker: HTML5' - a new version of software with capability to export games for web browsers alongside with desktop.[38]
It is illegal for you to distribute copyrighted files without permission. Download bunyi sirine pemadam kebakaran.
GameMaker: Studio entered public beta in March 2012[38] and enjoyed a full release in May 2012.[39] Initial supported platforms included Windows, Mac, HTML5, Android, and iOS. Additional platforms and features were introduced over the years following;[40][41][42][43] Late 2012 there was an accident with anti-piracy measures misfiring for some legitimate users.
In February 2015, GameMaker was acquired by Playtech together with YoYo Games. Announcement reassured that GameMaker will be further improved and states plans to appeal to broader demographic, including more advanced developers.[1][44]
November 2016 sees the initial release of GameMaker Studio 2 beta,[45] with full release in March 2017.[46] This version spots a completely redesigned IDE (rewritten in C#[47]) and a number of new editor and runtime features.
Reception
The program currently holds a rating of 8.5/10 on Mod DB based on 223 user reviews; many cite its flexibility and ease of use as positives and instability, crashes, project corruption and outdated features as negatives.[48] Douglas Clements of Indie Game Magazine wrote that the program '[s]implifies and streamlines game development' and is 'easy for beginners yet powerful enough to grow as you develop', though noting that 'resource objects have to be gathered if unable to create' and that licensing between Steam and the YoYo Games website is 'convoluted'.[49]
References
- ^ abVinciguerra, David; Howell, Andrew (16 October 2015). The GameMaker Standard. CRC Press. ISBN978-1-317-51469-5.
- ^Kerr, Chris. 'GameMaker Studio 2 gets new low-cost 'Creators Edition''. Retrieved 9 May 2018.
- ^'GDC17: GameMaker Studios 2.0 Takes On Industry Titans | Broken Joysticks'. Broken Joysticks. 12 March 2017. Retrieved 9 May 2018.
- ^'Skeletal Animation Sprites Using Spine | Blog | YoYo Games'. Yoyo Games. Retrieved 9 May 2018.
- ^'Drawing'. docs2.yoyogames.com. Retrieved 9 May 2018.
- ^'Drawing And Creating Primitives'. docs2.yoyogames.com. Retrieved 9 May 2018.
- ^'2D Game Development Engine 'GameMaker Studio 2' Debuts on macOS'. Retrieved 9 May 2018.
- ^'GameMaker Studio 2 gets an education edition'. VentureBeat. 23 May 2017. Retrieved 9 May 2018.
- ^'Compiling'. docs2.yoyogames.com. Retrieved 20 February 2019.
- ^Evan Lewis (6 November 2014). 'Learn how to make your own video games with GameMaker: Studio at RetroGameCon'. Syracuse Media Group. Retrieved 2 December 2014.
- ^'This will let you say 'Happy Birthday,' 'Get Well Soon' with a video game'. Alexa Ray Corriea. 22 January 2014. Retrieved 23 January 2014.
- ^'No coding required: How new designers are using GameMaker to create indie smash hits'. PC Gamer. Retrieved 15 January 2015.
- ^Good, Owen (9 March 2018). 'Undertale coming to Switch brings indie games' GameMaker Studio engine with it'. Polygon. Retrieved 9 March 2018.
- ^'We are YoYoGames, we recently announced GameMaker Studio 2. Ask us anything. • r/gamemaker'. reddit. Retrieved 9 May 2018.
- ^'Create games for your PSP with Game Maker'. Pocket Gamer. Retrieved 8 May 2018.
- ^'Indie platformer They Need To Be Fed coming to PSP'. Pocket Gamer. Retrieved 8 May 2018.
- ^'Three great GameMaker games for Raspberry Pi - Raspberry Pi'. Raspberry Pi. 15 February 2016. Retrieved 9 May 2018.
- ^'GMking's MarkUp Magazine - Issue 12'.
- ^'YoYo Website plans | Blog | YoYo Games'. Yoyo Games. Retrieved 9 May 2018.
- ^'Interview: James Cox of YoYo Games about GameMaker Studio 2 | This Is Xbox'. This Is Xbox. Retrieved 9 May 2018.
- ^'Drag-and-Drop icons to GameMaker Language reference'(PDF).
- ^'No coding required: How new designers are using GameMaker to create indie smash hits'. pcgamer. Retrieved 9 May 2018.
- ^'GameMaker Studio creators look back at 17 years of development'. VentureBeat. 4 September 2017. Retrieved 9 May 2018.
- ^Christian, Brian; Isaacs, Steven (28 December 2015). GameMaker Programming By Example. Packt Publishing Ltd. ISBN978-1-78588-847-2.
- ^Jr, Jerry Lee Ford (1 June 2009). Getting Started with Game Maker. Cengage Learning. ISBN978-1435455214.
- ^Habgood, Jacob; Overmars, Mark (31 December 2006). The Game Maker's Apprentice: Game Development for Beginners. Apress. ISBN978-1-4302-0159-5.
- ^'GameMaker: Studio introduces YoYo Compiler and cross-platform Shader support'. Retrieved 9 May 2018.
- ^Elliott, Jason Lee (22 April 2013). HTML5 Game Development with GameMaker. Packt Publishing Ltd. ISBN978-1-84969-411-7.
- ^Jr, Jerry Lee Ford (1 June 2009). Getting Started with Game Maker. Cengage Learning. ISBN978-1435455214.
- ^'Game Maker Studio engine'. Desura. Retrieved 29 May 2013.
- ^'Game Maker Pages'. 10 January 2004. Retrieved 8 May 2018.
- ^Ford, Jerry (2010). Getting Started with Game Maker. Course Technology, a part of Cengage Learning. ASIN1598638823. ISBN978-1-59863-882-0.CS1 maint: ASIN uses ISBN (link)
- ^Stanton, Rich (23 July 2015). A Brief History Of Video Games: From Atari to Virtual Reality. Little, Brown Book Group. ISBN9781472118813.
- ^Habgood, Jacob; Overmars, Mark (31 December 2006). The Game Maker's Apprentice: Game Development for Beginners. Apress. ISBN978-1-4302-0159-5.
- ^Jr, Jerry Lee Ford (1 June 2009). Getting Started with Game Maker. Cengage Learning. ISBN978-1435455214.
- ^Eric-Jon Rössel, Tairne (30 April 2010). 'The Original Game-Maker'. Archived from the original on 1 March 2014. Retrieved 15 January 2015.
- ^Ford, Jerry (2009). Getting Started with Game Maker. Cengage Learning. p. 333. ISBN978-1133168966.
- ^ abRose, Mike. 'YoYo Games Releases GameMaker: HTML5 Tools'. Retrieved 8 May 2018.
- ^'YoYo Games unveils GameMaker: Studio for cross-platform development'. VentureBeat. 22 May 2012. Retrieved 8 May 2018.
- ^'Game Maker Studio 1.1 released - csanyk.com'. csanyk.com. 6 September 2012. Retrieved 8 May 2018.
- ^'YoYo Games updates GameMaker: Studio to speed development time'. VentureBeat. 27 August 2013. Retrieved 8 May 2018.
- ^'GameMaker est disponible en version 1.3 et apporte un nouveau débogueur et le support des consoles de Sony'. Developpez.com (in French). Retrieved 8 May 2018.
- ^'Welcome to GameMaker: Studio 1.4 | GameMaker Blog'. 18 June 2016. Retrieved 8 May 2018.
- ^'YoYo Games is Acquired by Playtech plc | YoYo Games'. 26 March 2015. Retrieved 8 May 2018.
- ^'GameMaker Studio 2 enters beta'. PCGamesN. Retrieved 8 May 2018.
- ^GameFromScratch.com, Copyright. 'GameMaker Studio 2 Released'. www.gamefromscratch.com. Retrieved 8 May 2018.
- ^'GameMaker Studio 2: Remade to Stay Up-to-date - Gamesauce: Global Inspiration for Game Developers'. www.gamesauce.biz. Retrieved 8 May 2018.
- ^'GameMaker: Studio Reviews'. DBolical Pty Ltd. Retrieved 15 January 2015.
- ^Douglas Clements. ''GameMaker: Studio' – Lord Over The Pixels'. Indie Games Magazine. Archived from the original on 22 December 2017. Retrieved 19 January 2017.
External links
- Programming:Game Maker at Wikibooks
- Media related to GameMaker Studio at Wikimedia Commons
Retrieved from 'https://en.wikipedia.org/w/index.php?title=GameMaker_Studio&oldid=911841167'